Adventure Games - France

  • France
  • The Adventure Games market in France is expected to see a significant increase in total revenue.
  • In 2022, the projected revenue is estimated to reach €71.16m.
  • This is a substantial amount, indicating the popularity and growth of the Adventure Games market in the country.
  • Moreover, the market is predicted to experience a steady annual growth rate of 8.56% from 2022 to 2027, resulting in a projected market volume of €117.30m by 2027.
  • This demonstrates the continued expansion and potential opportunities within the Adventure Games market in France.
  • When considering the various revenue streams within this market segment, it is projected that in-app purchases (IAP) will contribute significantly.
  • In 2022, the projected revenue from in-app purchases in Adventure Games market is expected to reach €56.52m.
  • This indicates the strong engagement and willingness of consumers to invest in additional features or content within these games.
  • Additionally, paid app revenue is also projected to make a noteworthy contribution to the Adventure Games market in France.
  • In 2022, the projected revenue from paid apps is estimated to reach €4.01m.
  • This suggests that there is a market for consumers who are willing to pay upfront for access to premium or exclusive content within these games.
  • Furthermore, advertising revenue is projected to play a significant role in the Adventure Games market in France.
  • In 2022, the projected revenue from advertising is expected to reach €10.63m.
  • This signifies the potential for advertisers to reach a large audience within this market segment, indicating its attractiveness for promotional activities.
  • In terms of user engagement, the number of downloads in the Adventure Games market in France is projected to reach 95.66m downloads in 2022.
  • This highlights the high demand and popularity of these games among consumers in the country.
  • Lastly, the average revenue per download is currently expected to amount to €0.74.
  • This metric indicates the value generated per individual download in terms of monetization and revenue generation for developers and publishers.
  • Comparing the Adventure Games market in France to a global perspective, it is worth noting that the highest revenue is generated in China.
  • In 2022, [globalrevenue_currentlayer_yeartoday_maxcountrynameprep] is projected to generate an impressive €4,356.00m in revenue within the Adventure Games market.
  • This showcases the immense size and potential of the Chinese market for adventure games.
  • Overall, the Adventure Games market in France is poised for growth and presents significant revenue opportunities for stakeholders in the industry.
  • With its projected revenue, user engagement, and various revenue streams, this market segment is expected to thrive in the coming years.

Key regions: Europe, India, Japan, Germany, South Korea

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Visión general

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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