Basketball Merchandise - Japan

  • Japan
  • Revenue in the Basketball Merchandise market is projected to reach €21.61m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.92%, resulting in a projected market volume of €23.77m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,032.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €15.89 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 0.5m users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.1% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Japan is witnessing a steady growth rate, attributed to factors such as increasing popularity of basketball, rising consumer interest in sports merchandise, and the convenience of online shopping options. Despite negligible growth, the market shows promise due to a dedicated fan base and continuous innovations in merchandise offerings.

Customer preferences:
With the growing popularity of basketball in Japan, there has been an increasing demand for basketball merchandise among consumers. This trend is largely driven by the younger demographic, who are more attuned to global basketball culture and are willing to spend on trendy and high-quality products. In addition, there has been a growing interest in vintage and retro basketball merchandise, as it appeals to the nostalgia of older generations and represents a unique fashion statement for younger consumers. Furthermore, the influence of American basketball culture, particularly through NBA players and their endorsement deals, has also contributed to the rising demand for basketball merchandise in Japan.

Trends in the market:
In Japan, the Basketball Merchandise Market of the Basketball Market within the Sports Market is experiencing a growing trend in online shopping for basketball-related products. This is driven by the increasing use of smartphones and social media, allowing for greater access and awareness of merchandise. As a result, there has been a rise in e-commerce platforms specializing in basketball merchandise, providing a wider selection and convenience for consumers. This trend is expected to continue and potentially expand to other Sports markets in Japan, offering opportunities for industry stakeholders to explore and tap into this market.

Local special circumstances:
In Japan, the Basketball Merchandise Market is heavily influenced by the countrys love for basketball and its rich history in the sport. The Japanese have a strong appreciation for high-quality and unique merchandise, leading to a thriving market for customized basketball gear. The countrys strict regulations on counterfeit products also ensure the authenticity and integrity of the merchandise. Additionally, Japans compact geography and high population density make in-person shopping and attending basketball games more accessible, contributing to the demand for merchandise. These local factors set the Japanese market apart from others, creating a dynamic and lucrative environment for the Basketball Merchandise Market.

Underlying macroeconomic factors:
The Basketball Merchandise Market of the Basketball Market within the Sports Market is greatly affected by macroeconomic factors. These factors include the state of the global economy, the overall financial health of Japan, government fiscal policies, and other financial indicators that influence the performance of the market. These factors can greatly impact the demand for basketball merchandise, as changes in the global and national economy can influence consumer spending and purchasing power. Additionally, government policies and regulations can also have a significant impact on the market, as certain regulations may restrict or enhance the production and distribution of basketball merchandise. Moreover, fluctuations in the stock market and currency exchange rates can also affect the market trends of the Basketball Merchandise Market in Japan.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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